The Problem & The Pivot
Last updated
Last updated
The GameFi market holds boundless potential, but has been beset by an array of issues.
In 2022 alone, the overall market cap of GameFi projects dropped from $27 Billion USD to $3.3 Billion by the end of the year. Likewise, the overall number of GameFi transactions marked an 87% drop during the same timeframe.
This has been reflected not just within the GameFi market, but also the broader blockchain market following the collapse of FTX, Celsius, and many others, with the overall market cap of the cryptocurrency market falling by 60% at one stage and the value of the S&P 500 declining by 30%.
While it is anticipated that the GameFi market will witness a 20.4% compound annual growth rate in the coming six years, the fundamental model GameFi projects remains fundamentally broken. The market has spoken; the model of one game, one token, has become outdated and a relic of the excesses of the 2021 bull run.
Blockchain games need to become more playable and revenue-positive, maintaining a self-sustaining ecosystem, where new games that are fully playable and appealing to the mainstream, non-esoteric market.
While GameFi projects have not fully lived up to their potential, the possible scale of GameFi remains unrivaled. Andreesen Horowitz set up a $600 Million GameFi fund in May 2022, Immutable launched a $500 Million fund for Web3 gaming, and Epic Games raised $2 Billion in capital to fund its Metaverse efforts.
Currently, the gaming market is estimated to be $175 Billion in total size, 4% of which is made up by GameFi. While not a negligible amount, there is unfulfilled potential
The potential for GameFi to become a rip-roaring success is there. The right support, the right business model, and the right community incentives are what are required for the market to reach its full potential
MetaStrike 2.0 aims to service the market by being this overarching solution with the capacity to launch games, scale projects, drive revenue,